Players will be able to choose between defense, rescue, skirmish, capture the flag, and territory modes as well as define the difficulty, how many opponents they’ll fight, teams (if any), and more. Skirmish gives you everything right from the start and even allows you to customize your experience quite a bit. You’ll only be given a unit type or two in the beginning, but you’ll have the full range of units once you progress far enough. The campaign starts you out simple and gradually increases the difficulty as you go. You can play the existing skirmish maps that come with the game, download new maps from the online database, or design your own. When you’re ready to play the game, you’ll have your choice between playing the single player campaign, a skirmish map, or joining a network game. You can preview themes and skins before purchasing, but you won’t be able to use them in-game unless you buy them. It should be noted that the DLC only covers cosmetic changes, so you won’t be missing out on any game modes or unit types if you decide not to purchase anything. I honestly would have prefered all of this content to be free from the get go. Ninjas? Space Men? Zombies? Ninety-nine cents a piece, please. While some of the content is free, you’ll need to drop one or two bucks a piece for some of it. I did take issue with the customize and shop menu. You won’t find anything fancy like ambient occlusion and the like, but I didn’t find these things necessary here. The settings menu addresses screen resolution, fullscreen toggle, zoom sensitivity, audio volumes, and other basic settings. The tutorial menu comes with beginner and advanced tutorials as well as a cheat sheet for keybinds. The main menu allows the player to participate in single or multiplayer games, learn the game with tutorials, customize the look of their cubemen & themes, view scores/stats/achievements, and adjust game settings.
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